Black Soul Codes™
A Living Research Engine for
Embodied Futures
T. Lang’s Black Soul Codes™: A Living Research Engine for Embodied Futures Black Soul Codes™ is an evolving research platform developed by T. Lang that archives, activates, and reimagines her Ancestral Soul Movements, a method of choreographic inquiry that translates spirit, memory, and Black cultural intelligence into multi-sensory, interdisciplinary experiences.
Originally rooted in motion capture technology, Black Soul Codes™ has expanded into a wide field of emergent creative tools including extended reality (XR), sound design, AI choreographic modeling, spatial computing, and immersive storytelling. These technologies serve not as replacements for the body, but as amplifiers of its ancestral wisdom, transforming choreographic language into dynamic environments, speculative performance, and interactive knowledge systems.
At the core of the project is the archival and transformation of Lang’s choreographic repertoire: dancers from T. Lang’s global network are invited to embody, interpret, and encode her gestures, prompts, and performance methods using interdisciplinary technologies. This work culminates in a growing digital- physical archive, part historical artifact, part portal crafted to honor and extend undervalued movement traditions.
As a public-facing project, Black Soul Codes™ offers audiences a unique way to experience embodied history, speculative literature, sonic ritual, and design- driven performance through immersive formats. It is both an educational tool and a creative data repository, serving researchers, dancers, and students around the world.
The Umbrella for Interdisciplinary Innovation
Black Soul Codes™ is also the research and production engine that powers Switch Code, a fellowship and creative incubator for youth artists and imagineers exploring movement-based storytelling through speculative and ancestral technologies. Together, these programs imagine new futures where dance is data, memory is interface, and movement is the source code of cultural preservation and transformation.
Collaborators
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Ebben Blake is a Creative Technologist, from the Midwest, exploring the intersectionality of digital bodies and their physical counterpart through mixed reality, installations, and film. Their origin starts as traditional artists; who later branched into emerging technologies, and now use both practices to create and capture stories that transcend the physical world.
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Lyrric Jackson is an American multidisciplinary artist, educator, and data scientist. She is the Founder and Artistic Director of Lyrric Jackson Dance Company, a Lecturer of Dance Performance and Choreography at Spelman College, an Atlanta University Center Consortium Data Science Initiative Faculty Affiliate, a Spelman Faculty CODE Scholar, a Certified Data Carpentries Instructor, and a Sloan Data Science Faculty Fellow. Her work extends to local and global arts and educational institutions, including Brenau University, Emory University, and Mashirika Performing Arts in Kigali, Rwanda. She received her BA in Drama/Dance Concentration from Spelman College and holds an MA in Arts Administration and an MFA in LXFM from the Savannah College of Art and Design. Lyrric is a Selected Choreographer for the 2024 Women in Dance Leadership Conference and presented her work, Psychedelic Strut: 62 + 62, on October 19, 2024 at the Japanese American Cultural & Community Center in Los Angeles.
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Dr. Bryan Carter received his Ph.D. at the University of Missouri-Columbia and is an Associate Professor of Africana Studies at the University of Arizona, specializing in African American literature of the 20th Century with a primary focus on the Harlem Renaissance and digital culture. He has published numerous articles on his doctoral project, Virtual Harlem and has presented it at locations around the world. His research focuses on advanced visualization and how sustained and varied digital communication affects student retention and engagement in literature courses taught both online and face-to-face.
Dr. Carter's experience with virtual environments began with his dissertation project on which he began work in 1997; a 3D representation of a portion of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. This project, Virtual Harlem, was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first used in an African American literature course. Virtual Harlem has been presented at venues in Paris, The Netherlands, Sweden, Hungary, and multiple sites in the US. -
Carlita Scarboro-Vazquez is an interdisciplinary artist, educator, and technologist based in Atlanta, Georgia. She integrates digital art, graphic design, painting, and mixed media to explore themes of identity, culture, and innovation. With a Bachelor of Fine Arts from Howard University and Master's degrees in Education and Business, she has exhibited her work in various prestigious venues, including the Rialto Center, Art Basel Miami, and Fulton County Arts and Culture. Her passion for merging art with technology led her to establish STEAM by CVAZ, an initiative dedicated to empowering underrepresented youth through creative and technical education. Through her work, she aims to inspire the next generation of artists and engineers by fostering innovation and inclusion in the STEAM fields.